69

Thrillville: Off the Rails

released on October 09, 2007

Platforms: PCPS2360
Developer: Frontier Developments
Publisher: LucasArts
ESRB Rating:

Thrillville: Off the Rails reviews

Platform:
  • 85

    Nintendo Gamer

    (platform: DS)
    It's brain-achingly huge.[Christmas 2007, p.71]
  • 83

    Xbox World 360 Magazine UK

    (platform: 360)
    Old fashioned to look at, but packed with invention and things to do.[Christmas 2007, p.77]
  • 82

    GameZone

    (platform: 360)
    Charming and loads of fun, Thrillville: Off the Rails is a truly enjoyable gem that is a slight improvement over the original.
  • 82

    Cheat Code Central

    (platform: PC)
    I was very pleasantly surprised by Thrillville: Off the Rails. Sure it's a family-oriented game, but it was so fun that its kid-friendly nature did not hinder it in the slightest from being fun for gamers of all ages.
  • 80

    Games Master UK

    (platform: 360)
    A smart and vividly simple holiday, for younger players only.[Christmas 2007, p.79]
  • 80

    G4 TV

    (platform: 360)
    One of the few ideal family games on the 360, Thrillville: Off the Rails is an impressive feat. The variety of fun mini-games mixed with an excellent roller coaster creation tool, and a surprisingly fun and light theme-park sim all add up to a good casual gamer romp.
  • 80

    Nintendo Gamer

    (platform: Wii)
    Longevity is questionable and some will find it too bitty, but there are few titles on Wii so full of childish glee. If this is Frontier off the rails, we can't wait to see them on track.[Christmas 2007, p.54]
  • 79

    IGN

    (platform: PC)
    If the game's structure sounds like it would appeal to you, consider giving it a try because (for the most part) the pros outweigh the cons.
  • 78

    Game Over Online

    (platform: PC)
    The PC version is sometimes difficult to control (the mouse is severely underused, and you're not given any options for redefining hotkeys), but the game itself is bright and happy and optimistic, it's well made, and it includes enough content to be well worth its $30 suggested retail price.
  • 78

    IGN

    (platform: Wii)
    If the game's structure sounds like it would appeal to you, consider giving it a try because (for the most part) the pros outweigh the cons.
  • 76

    IGN

    (platform: PSP)
    While it still works and is a lot of fun, the differences are somewhat painful. If you're more interested in this game's party elements, pick it up for a different platform.
  • 75

    Jolt Online Gaming UK

    (platform: Wii)
    Thrillville: Off the Rails is aimed squarely at mid-teens and under, which is no bad thing. The management side can be toyed around with, but it otherwise practically runs itself while you're off planting rides, indulging in mini-games and trying to turn teenaged guests into your love slaves.
  • 75

    GameSpot

    (platform: PSP)
    Thrillville: Off the Rails makes every part of building and running a theme park great fun.
  • 75

    Official Xbox Magazine

    (platform: 360)
    Combining the cutesiness of a Pixar flick with the depth of a theme-park tycoon game, LucasArts' Thrillville series smoothly transitions onto the Xbox 360 with Off the Rails, a souped-up and entertaining follow-up to last year's Xbox release. [Dec 2007, p.76]
  • 75

    PC Gamer

    (platform: PC)
    Thrillville is family friendly enough for younger gamers, but has enough creative content to entertain your inner child. [Mar 2008, p.72]
  • 75

    GamePro

    (platform: 360)
    The game's youngster charm ultimately ends up as its greatest strength and weakness. Off the Rails does a great job in appealing to a younger crowd, which is encouraging for those looking for a good holiday gift; however, its cheesy style is lost on anyone over the age of 12.
  • 73

    GamingTrend

    (platform: PC)
    If you really want to run a park and be that altruistic owner that wanders amongst the crowds to know about every detail then you might have a bit of gold in here.
  • 72

    Official Nintendo Magazine UK

    (platform: Wii)
    It might be too complicated for a younger audience to enjoy on their own. [Christmas 2007, p.86]
  • 72

    Gamer 2.0

    (platform: 360)
    For what its worth, Thrillville does a fine job of offering more amusement park managing fun while also adhering to the kid in everyone. It's still a little too kiddy for its own good, but if you are a fan of the series you will no doubt have a great time.
  • 71

    PC Format

    (platform: PC)
    While Thrillville is decent, disposable fun for kids, anyone in their teens will want more depth. [Christmas 2007, p.68]
  • 70

    Eurogamer

    (platform: Wii)
    It's not complex, it's not challenging, but it's not trying to be. It's an enjoyable family game which also has appeal for retro gaming fans and drunk people. If that sounds like you, put Off the Rails on your list.
  • 70

    VideoGamer

    (platform: Wii)
    You shouldn't buy Thrillville Off the Rails for the mini-games - there are much better social video games out there. But as a theme park creator it's not bad, and has literally hundreds of options to tweak and manage.
  • 70

    Game Informer

    (platform: Wii)
    Like last year's Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn't enough to make the whole experience more than a diversion.
  • 70

    PALGN

    (platform: Wii)
    If you've played the original, Thrillville: Off the Rails is very similar and only features a few basic improvements. That said, it's definitely the superior version.
  • 70

    AceGamez

    (platform: PSP)
    Thrillville: Off the Rails is no revolution, given that it's a very similar package to last year's Thrillville. However, its light refinements mean that if you're interested in playing Thrillville then Off the Rails is the game to go for.
  • 70

    Pocket Gamer UK

    (platform: PSP)
    Improved mini-games help Off the Rails elevate itself higher than its predecessor, but we still have issues with such a bipolar approach to the theme park genre.
  • 70

    NZGamer

    (platform: Wii)
    It takes the theme park building and injects it with mini-games that enable a more hands on approach to building and maintaining your park, rather than just moving the mouse and clicking a bit of dirt.
  • 70

    Play.tm

    (platform: PSP)
    A strange double edged sword of a game, as a collection of mini games it's probably the best on the PSP, so good in fact that the theme park management elements you're forced to keep an eye on actually become an irritation after a while.
  • 70

    GameSpy

    (platform: PSP)
    If you can put up with some repetition and the simplicity of the management system, you'll enjoy yourself. Most of the mini-games are quite a bit of fun, too, and they make for some good multiplayer sessions.
  • 70

    games(TM)

    (platform: 360)
    The concept is better than the execution, but that doesn't stop this being a good game that provides more than enough choice to justify its price tag. [Dec 2007, p.108]
  • 70

    X360 Magazine UK

    (platform: 360)
    As a collection of excellent multiplayer mini-games, Thrillville is stunningly good fun. As a cohesive single-player park-management campaign? It's just not quite there. Yet. [Issue 26, p.92]
  • 70

    TeamXbox

    (platform: 360)
    Thrillville remains an easy franchise for casual gamers and youngsters alike to pick up and jump right into.
  • 67

    Game Revolution

    (platform: 360)
    This is a family game that even the most die-hard antigame activist could not possibly have a problem with, and is a great addition to your video game library if you have young ones about.
  • 67

    GameShark

    (platform: 360)
    Although there is a lot to do in Thrillville, it is really designed for the pre-teen crowd. It's pretty easy to successfully manage a park, the missions aren't challenging, the carnival games and arcade games are simplistic, and the options for building rides and coasters are limited. Roller Coaster Tycoon this is not.
  • 65

    GameSpot

    (platform: DS)
    Most of the micromanagement from the console versions is gone, but laying out parks and interacting with attractions is still fun.
  • 60

    Pocket Gamer UK

    (platform: DS)
    About as hardcore as a whimpering puppy and a bit low on content to boot, but this breezy title makes for a decent enough casual game.
  • 60

    GameTap

    (platform: 360)
    Off the Rails is a solid collection of minigames and a decent coaster creator, a nice party experience for the family. It's a shame the management system wasn't beefed up a bit more--even the little kids could benefit from creating their own theme parks from scratch.
  • 60

    Official Xbox Magazine UK

    (platform: 360)
    A refreshing change, if not very thrilling. [Dec 2007, p.102]
  • 60

    Play (Poland)

    (platform: PC)
    Design and build your own roller coaster? Sounds cool, but even making money on it is hundredfold less exciting than riding one. Don't get me wrong, the game is fun... unfortunately only the first time you play it. Then it becomes repetitive and boring until you get to the missions. Well, having a challenge always helps. [Dec 2007]
  • 60

    GamesRadar

    (platform: PSP)
    A series of semi-amusing, unconnected activities: sounds a lot like a sandbox, which, once you graduate middle school, loses its charm unless you can bring your gat.
  • 55

    NintendoWorldReport

    (platform: Wii)
    Unfortunately, if you're outside the targeted demographic, the game will most likely make you feel old, or at least bored, or probably both.
  • 53

    GameZone

    (platform: DS)
    A kid's game, and doesn't try to hide that fact. While young gamers might enjoy the game for a while, though, the general lack of much to do ensures that it won't keep them busy for long.
  • 50

    NintendoWorldReport

    (platform: DS)
    Unfortunately, fans of the genre are going to find nothing to enjoy here. The dumbed-down simulation gameplay, simple missions and tedious mini-games all bog the game down.
  • 45

    IGN

    (platform: DS)
    Had the developers decided to focus on one of the game's aspects and make a fleshed out version, then Thrillville would have been at least a fun miniature version of the consol game. Instead, the mess we got is a broken ride.
  • 42

    The Wiire

    (platform: Wii)
    A very average game with limited appeal.
  • 40

    PC Zone UK

    (platform: PC)
    While some elements are playable and, occasionally, fun, this mixture of Fisher-Price "Theme Park" and a bunch of Flash-esque minigames isn't recommendable in the slightest. [Jan 2008, p.73]

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Thrillville: Off the Rails tweets